
However, it suffers quite a lot when surrounded by a swarm of low health enemies, very similar to most classes. It is arguably the class with the highest burst damage per action in the game… Without death effects in the mix. The Paladin is exceptional at dealing single-target damage. The Paladin spell list is great, but standard casters tend to have better emergency spells than you do. However, this should only be taken if you don’t need to worry about your casters using it. This is great for if you like the Paladin’s utility spells, but you like to spam Smite. With this item, you can cast any spell on the Paladin list without fail. The Ring of Spell Storing is a utility item for the Paladin. Your allies are going to need their own ways out. Hopefully, you won’t need to carry anybody out when you teleport. The Paladin tends to be the slowest class on the battlefield, so the Helm of Teleportation offers a movement speed option that doesn’t rely on your actual movement speed. Paladins are Zealous defenders of the weak, but… It pays to have an escape plan. If you have a Fighter or Monk, however, this should probably go to them first. This is a big boost in accuracy and damage that you should definitely look for when possible. At Storm Giant Level, you get a +9 Strength Modifier… Which is absurd. Other Magic Items Belt of Giant StrengthĪll Paladins would love to get a Belt of Giant Strength. This item should be one of the first things you beg for. 30 feet of flight isn’t much, but you just need to get adjacent to the flying enemy to be a tangible threat. So, Winged Boots offers a tangible solution to your problem. You’re reliant on your team to back you up if you ever want to fight them. Winged Bootsįor melee Paladins (which should be all of them), flying enemies are a chore. You get advantage on Initiative, which means you have a higher chance to rush into a fight, become a threat, and then Smite a priority target. However, early on (and potentially later!), the Sentinel Shield is perfect. Your choice in shield matters a lot, and a +3 Shield is normally what you’re looking for. Most Paladins use Shields, so magical shields are extremely important. While the Paladin doesn’t really rely on making attacks to deal damage – instead relying on Smite – this puts a little cherry on top of your round that shouldn’t be neglected. The Scimitar of Speed gives you a bonus action that you can use every single turn without spending resources. Paladin’s use their bonus action mostly on magic. Scimitar of Speedįor the Dexterity Paladin, this isn’t bad. Overall, this is a very, very substantial goal to work towards. The weapon also hates fiends and undead, two pretty standard enemies for late game 5E. Instead of just standard anti-magic, however… You get an aura of it! That’s really strong! Up to 30 feet of advantage on saves against spells is a big deal. This +3 weapon combines the damage of a pure Numerical weapon with the utility of an anti-magic item. And, here is your opportunity! Just make sure either your DM is cool with adding enchantments to existing magical items, or that you’re alright with no numerical bonuses on this thing.

Considering you’re going to be the one eating the bulk of attacks, you might want to avoid the negative effects of natural 20s whenever possible. This will turn an unfortunate roll on a magic spell attack into no big deal. The ability to completely negate critical hits is fairly important. Other than gunning for +3 Armors, Adamantine might be something to look for. Having good AC is important for a Paladin.
#Sword burst 5e full#
That being said… Keep up with your +1, +2, and +3 Full Plates. The Paladin is gloriously bulky on the durability side, so getting into the fight and making a difference is important.

When collecting magic items, the Paladin should prioritize two different things mobility and damage. Because the Paladin needed more reasons to be an unstoppable beast! Our guide to the Best D&D 5E Paladin Magic Items will help you think about what loot you’re picking up. The Paladin loves magic items, as they can help cover some weaknesses in the Paladin’s gameplan. However, in Dungeons & Dragons 5E … Getting the holy blade might be a minor problem. The holy blade of the Paladin cannot be stopped.
